Capture catalogue · capture brief
Game Environment & Simulator Data
We are still working out whether we can produce this to the standard the rest of the catalogue is held to. It is not commissionable today.
The specification
| Capture device | Simulator Engine |
|---|---|
| Camera | Synthetic RGB-D @ 60 FPS |
| Spatial tracks | Ground-truth joint angles, SLAM trajectory, and depth matrices |
| Annotation | Tier 1 · Tier 2 |
| Target volume | 12,000 scenes / 10,000 hrs Target |
| Availability | Research phase |
What to know before you commission this
- This brief is synthetic. There is no camera wearer, so the consent chain that covers recorded footage does not apply here.
- It is being evaluated against the standard the rest of the catalogue is held to.
- The fields shown are the proposed delivery shape for this brief.
Sample
Nothing has been recorded against this brief yet.